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Enchantment School
The enchanter uses magic to control and manipulate the minds of his victims.
Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate Skill Checks. This bonus increases by +1 for every five Wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a Saving Throw against a spell of the Enchantment school, that spell is reflected back at its caster, as per Spell Turning.
Dazing Touch (Sp): You can cause a living Creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your Wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Aura of Despair (Su): At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your Wizard level. Enemies within this aura take a –2 Penalty on ability checks, attack rolls, Damage rolls, Saving Throws, and Skill Checks. These rounds do not need to be consecutive. This is a mind-affecting effect.